PROJECTS

Invisible Worlds Residencies 2018

Invisible Worlds Residencies were a collaboration between the Eden Project and FoAM (now called Then Try This). Three residencies were chosen to take place throughout 2018: Disintigrated Rock by Rosanna Martin, ...and then we see if we will be friends by Katharina Hauke and Till Bovermann, and Ferment! by Hoon Kim, Sean Meaden and Elizabeth Fortnum.

Carnivore Mapper

A free, open source tool for recording incidents of livestock being attacked in Kenya.

Allotment Lab

The allotment lab was designed to help people with allotments or gardens to get the best from them. The app has easy to follow experiments you can follow through to give you an analysis of your soil type and work through common problems with compost heaps. In the future there will be advice given on planting based on these experiments.

Tidalcycles

A mini-language for live coding pattern, Tidalcycles is for making music (among other patterned experiences) in terms of repetition, symmetry, interference and deviation.

Midimutant

Made in collaboration with Aphex Twin, the midimutant learns how to program your dx7 synth so you don't have to.

Penelope

How can we make tools that help understand the ancient weaver's mind? How they calculated and solved the first recorded mathematical proofs, embedding them in pattern. How do certain forms of technology define our relationship with the world?

Tanglebots

Tanglebots is a workshop format for children and their families, forming a messy introduction into weaving, robotics and coding. Tanglebots are prototype/failed weaving robots (weaving is quite hard, so we start with tangles and seeing what patterns emerge). We combine harvesting components from e-waste toys (motors, gears, electronics), and using visual programming (scratch) to control these components, to create robots that make tangles.

AccessLab

The AccessLab project aims to improve access to and the judgement of scientific information, through direct citizen-scientist pairings.

Greenspace Voxels

Visualising greenspace in cities in 3D using minecraft and physical models, using voxel data from full-waveform LiDAR.

Crab Camouflage

Citizen science game developed for the Natural History Museum in London, as part of their Colour and Vision exhibition 2016.