Invisible Worlds Residencies
Invisible Worlds Residencies were developed in 2018 as a collaboration between FoAM and the Eden Project, to explore phenomena beyond our senses: too vast, too small, too fast, too slow or too far away in space or time.
Invisible Worlds Residencies were developed in 2018 as a collaboration between FoAM and the Eden Project, to explore phenomena beyond our senses: too vast, too small, too fast, too slow or too far away in space or time.
Our second reply in the series from Sam Gyimah MP arrived shortly before he announced his resignation from government. We've written a reply to be sent via our local MP anyway, although I doubt he will see it.
This letter I think perhaps gets us closer to the assumptions at the heart of a lot of UK policy, a surprisingly simplistic view that research is entirely something done by universities, …
A comprehensive description of the AccessLab format - a workshop to decentralise research skills and encourage open access publication of scientific research.
One of the strategies we've been exploring at FoAM Kernow is using our hardware projects to research different ways of building things. For example our approach of design assuming collapse (& brexit) has resulted in much higher awareness of our supply chains, and through this - potential dependance on manufacturing in places with less environmental and health regulation.
On the Penelope project, our plan was to develop technologies that could be useful in constructing a swarm of robots which could be livecoded by using the pattern matrix - a general purpose tangible programming system based on the Raspberry Pi. In order to make communication possible remotely, radio is the most obvious approach to get up and running quickly (other options that are intriguing are infra-red and audible …
Penelopean robotics are about rebuilding technology in the woven cosmos. You can read more about the theory in part 1, but roughly our aims are to:
Embody Penelopean technological practice - they should be easily undone (taken apart) so they can be understandable, self documenting and repairable.
They are not automated looms, but must eventually be capable of weaving in some form, maybe by interacting with ancient Greek weaving …
Our letter to Sarah Newton MP for Truro and Falmouth was forwarded to Sam Gyimah MP, the Minister of State for Universities, Science, Research and Innovation.
An open letter sent to Sarah Newton, Member of Parliament for Truro and Falmouth by FoAM Kernow.
In July we ran an AccessLab in Penzance (UK), for people who work in marine and fishing sectors. This event was the first of three AccessLabs for 2018, funded by the Natural Environment Research Council (NERC) and in partnership with the British Science Association (BSA). This blog post is to document the format changes made, feedback received, and notes for future iterations.
The Penelope project is concerned with many things, pattern structures in ancient poetry, comparisons of Andean and Greek mathematics, and the role of liveness in thought processes - to name just a few. We can also add robotics to this list.
We are working on a lot of hardware projects at the moment as we are interested in how to to rebuild technology from various alternative starting points. It seems most "off the shelf" hardware has converged on increasingly inaccessible and conservative forms, but luckily (and probably not due to entirely unrelated reasons) at the same time there has been an explosion in the availability, community documentation and potential of open …
Next up, we needed to get a working prototype of our tangible interface running for the second Viruscraft workshop, so that we could have a complete system up and running from the custom hardware to the on-screen game world for people to test and give us feedback on how it worked.
A recap on how this is supposed to work - we need to plug different types of ligand (protrusions …
This blog post is about the Viruscraft world, how we came up with the idea and populated it with host species. This is a screenshot of the current 'alpha version' of viruscraft we tested with the custom tangible interface (more on that soon) during the second game testing workshop. You can read Amber's report on this workshop here. It took a while to develop this planet, we started with a …
James Duffy joined FoAM Kernow for a 3 month secondment to develop the Sonic Kayak project. This is his blog post describing his time and his work with us.
In April, we held our second Viruscraft workshop to begin testing a game and tangible interface that we are making together with evolutionary biologist Dr. Ben Longdon. This post describes the development process to date, and the outcomes of the game testing workshop.
We are launching a series of three new AccessLab events for 2018 - for those working in the fishing and marine sectors, journalism and blogging, and parliamentary, council and policy roles. The AccessLab project aims to improve access to and the judgement of scientific evidence, through pairing scientific researchers with people who are seeking reliable information. Our focus is on developing skills for finding scientific information and judging its reliability, …
While we experiment with new fabrication techniques in order to shorten supply chains (with a philosophy of collapse in mind), electronics is problematic. Components can be salvaged and reclaimed but a particular problem is printed circuit board manufacture.
Like many we have tended to outsource this work to China, where the costs allow us to do short-run prototyping with our tiny budgets. Are these lower costs simply due to scale …
Here's an article on midimutant we did with Aphex Twin for MagPi Magazine, written by Sean McManus. Most of the work on this project recently has revolved around exploring custom hardware using old FM synth chips from games consoles, but there should be more evolved DX7 sounds around here soon.
One of the great unknowns following the first weavecoding project was the nature of tablet weave. Other than a few primitive attempts that didn't work in all cases and lead us to further questions, modelling tablet weave fully was left as an undeciphered mystery. Tablet weave is a complex and particularly ancient form of weaving, while it's simple to do with easily found materials, it produces a kind of double …
The future is in short supply at the moment, particularly in the UK with so many things changing - it is a constant surprise that there are so few ideas about where we could be headed. At the smaller scales too, at FoAM Kernow, in common with many organisations there is a feeling we tend to be so fixated on the current problems (do we need to invoice for that …